Page 1 of 2

CVS 22-07

Posted: 23 Jul 2005, 01:56
by Malkavien
Plein de choses, dont le craft (Merci Doulbousiouf, j'oublie pas cette fois)

Rachetez votre marteau pour la forge, l'ancien ne marche plus !!!

- Changed: Lot of improvement in the crafting system
- Changed: Crafting sucess chance formula and material lost formula
- Changed: Some of others littles things in the crafting system
- Changed: Big refactoring in crafting system
- Add: IsAllowedToCraft function in rule to prevent exploit on rvr and easily restric craft by realm on pvp server
- Bugfix: Can't use item / poison when dead
- Changed: Craft database structure (add index, primary key, remove unused field)
- Changed: eCraftingSkill.SpellCrafting = 13 and Alchemy = 4 according to client file
- Add : show missing raw material
- Add : some comment and correct sentences
(Nota: Shard owners need to reset fields CraftingPrimarySkill and SerializedCraftingSkills
to not corrupt the DOLCharacters table)
- Bugfix: Exceptions in /assist and /gc commands
- New: UnbreakableSpeedDecrease spell handler for level 18+ snaring poisons and some spells
- New: Enabled 1.77 client support, waiting for launcher support
- Changed: NPCs quest effect disappears when player takes the quest
- Bugfix: Distance check was reversed in /assist command
- Changed: Minimum style damage bonus set to 1
- Changed: List caster buffs/debuffs effectiveness is not affected by spec level
- New : thanks to RUDAL 3 type of object have been discover and aded to project:
AlchemyTincture = 47,
SpellcraftGem = 48,
GardenObject = 49,
The first 2 types will be very useful for spellcraft and alchemy system because
test is actually done with name and need something better to provide multi language system
- Bugfix : in keep system thanks to mflash report
- New: GameMovingObject, a base class for siege weapons and boats
- Changed: housemgr does now load faster
- New : one time drop loot generator and all db table with it.
- Remove: the check distance for interact and pickup because used a lot in code but not call so much time on life of server
- Add : CheckSquareDistance to use it directely sometimes.
visibility check is never used in code because it use getinRadius function
and never check. So do not need it to improove server speed

Et quelques autres trucs...

Posted: 23 Jul 2005, 01:58
by Lucina
Merci Douboulsiouf..et à toute l'équipe bien sur :)

Posted: 23 Jul 2005, 01:58
by camysama
preums

Posted: 23 Jul 2005, 01:59
by camysama
Lucina je t'execre, je t'abhore, je te hais xD

Les maisons on les réaura quand alors ?

Posted: 23 Jul 2005, 02:02
by JeannotLapin
Bravo

Keep the good works.

Posted: 23 Jul 2005, 02:13
by Intouch
camysama wrote:preums
Eh bah nan :mrgreen:

Gg pour le travail !!!!! Merci à tous :)

Re: CVS 22-07

Posted: 23 Jul 2005, 02:41
by Kuisak Saderak
Malkavien wrote:- New: GameMovingObject, a base class for siege weapons and boats
:shock: SiegeCrafting ?

Posted: 23 Jul 2005, 05:43
by Malkavien
Rachetez votre marteau pour la forge, l'ancien ne marche plus !!!

Posted: 23 Jul 2005, 08:25
by Vlcak
merci merci merci :D à tous

Posted: 23 Jul 2005, 09:02
by Ellion
oui merci a toute l'équipe :D

Posted: 23 Jul 2005, 15:13
by Doulbousiouf
( t'a mis a jour le cvs un peu tot, le refactoring code joueur n'est pas encore termine :) je le commit ce soir ... )

Et n'oublie pas de reinitialiser les champ du craft dans la table DOLCharatacter comme je l'ai precise dans le history.txt

Posted: 23 Jul 2005, 15:18
by aragorne
GG
/clap

Posted: 23 Jul 2005, 15:48
by Paradoxe
Grand merci.

Posted: 23 Jul 2005, 15:49
by Asenar Lunin
Doulbousiouf, tu veux dire qu'il sera a nouveau possible de tirer a l'arc ?

Posted: 23 Jul 2005, 23:48
by dams
Mici A tous ....
/clap