oret (12.Jun.2004):
- Changed: StopAttack only if item was moved to (or from) weapon slot
- Bugfix: Merchants give money for all stacked items, not just one
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Noret (11.Jun.2004):
- Changed: Amnesia removes targets from NPC aggro table
- Changed: Heal spellhandlers code clean up
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Blue (10.Jun.2004):
- New: Basic bolt spells, no blocking and combat check yet
- Changed: DD spell damage matches more closely the original now
- Changed: Rewrote the spell system a bit to get it more clean
- Changed: Lowered Cast interrupt chance against even targets but targets con level has more influence now
- Changed: Adjusted full resist chance on spells
- Bugfix: Spell Damage Cap applied after resists
- Bugfix: Fixed crash in /who ALL under certain circumstances
- Bugfix: Recast timers
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Noret (10.Jun.2004):
- Changed: Startup weapons are placed in right hand, shields in left hand
- Changed: Vikings get starting shield
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Noret (9.Jun.2004):
- Changed: Item AF cap for overall AF calculations for non cloth armor is level * 2
- Bugfix: Encumberance and WS/WD/AF is updated when players equipment changes
- Bugfix: Item template ID is now used to check if items can be stacked
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Noret (8.Jun.2004):
- Changed: Different level up sounds for different realms
- Bugfix: IsStackable property in ItemTemplate was using m_isdropable for set/get (Bug# 968995)
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Smallhorse (8.Jun.2004):
- Changed: DOLDatabase is now using version 0.76 of the ByteFX Data Provider Library
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Noret (7.Jun.2004):
- Bugfix: Player's active weapons are now shown (packet has changed in 1.68)
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Blue (7.Jun.2004):
- Bugfix: Already connected (Bug #966985)
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Smallhorse (6.Jun.2004):
- Bugfix: New InventoryItems were stackable by default, causing some bugs
- Bugfix: Stacking an item onto itself caused it to vanish

Ooopps

- New: *) GameServer has debug levels now look at GameServer.cs
*) New debug levels can be defined by simply adding the flag to the eDebugLevels enum
*) Debug levels can be tested with GameServer.Instance().IsDebugLevel(eDebugLevels.xxx)
*) During DEBUG builds ALL debug flags are set automatically, on release builds none
*) Debug flags can be set/removed while the gameserver is running by choosing the flags
in the GameServer/Debug levels/xxx menu of the GameServer console
*) Please whenever making debug output in the Console or to the player or anything,
make a debug-flag test now (and change the old code) and if needed implement a new flag
This will help us get unneccessary debug output removed instantly on release builds and
still leaves us the option open to check a debug flag at runtime if we need more debug
output
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